I'm likely not the first to post about this, and apologies if it's well-trodden ground.
I came across this article today http://www.fastcodesign.com/1670760/will-apples-tacky-software-design-philosophy-cause-a-revolt
Although it's discussing Apple in particular, it reignited my thoughts about Arturia's (and other soft synth developers) approach to GUI design, i.e. mimicking the real-world object.
On the one hand, a product that immediately reflects a classic design gives potential buyers some sense of familiarity (for the precious few who might have owned said instrument) or "enhances the realism", albeit in some really superficial way. I also realize this could be seen as educational ("this is how it worked, folks!"), which is a noble enough mission.
On the other hand, from a pure day-in, day-out user experience perspective, those classic hardware interfaces are do not translate well
to a 2D GUI. Simpler ones, like the SEM and Mini, are alright. The ARP and Modular... well, I guess I need a bigger monitor?
Perhaps the worst offender is the CS80. Sliders work "backwards" (down=more in some cases, and yeah, I know this is how the original worked). There wagonloads of GUI elements in a very cramped space, with tiny fonts to boot.
I like to program, but the more complex synths are a royal p.i.t.a. to use for this purpose.
Arturia, have you considered GUIs with a tabbed or otherwise sectioned interfaces? For example, with the CS80V: tabs for each oscillator>filter>amp section, the sub oscillator, the mod matrix, and effects? This could free up screen real estate to make things like MIDI mapping more obvious.
I realize I could create my own UI in a plug-in host that supports such things (= more work), or I could just get really huge monitor.
Certainly, a more task-oriented GUI would win some fans (along with improved preset browsing... a topic for another day).
Thanks for listening.