Oh ok, now I know what made me suggest the above. You're right, it does this already, but... there's a problem with the quantized start of the audio loop each time we change repeat values. At least it feels like it to me, and I'm guessing that's what made me think this wasn't already working as described.
For instance, if I touch the touchpad at 1/4, there's a slight "hiccup" beat before it syncs perfectly with the tempo of the running pattern, then as I slide the mouse to 1/8 it stays well synced and further divides the repeat loop into half, as expected without any extra strange beat inserted, but as soon as I slide the mouse back to 1/4 there it goes into a "lost sync" brief moment before it syncs again with what's expected from the running pattern.
I'll try to capture this on video and demo what I'm talking about.
Also, I must say that, the 1, 1/16, 1/32 "surprise" effects, in my personal opinion, they almost deserve a Slicer Mode of their own or some way of triggering the pitch ramp up or down effect, while already on repeat/reverse/etc effect, leaving those values free for the expected loop length, even if it wouldn't make any sense with the pattern length that's being used.
I would agree that 1 is/will be frequently unusable or indistinguishable from the pattern already running, although being an audio based loop, some sample hits triggered at the end of the pattern will have a different vibe and sound cut effect when forced into a 1 measure audio loop, but granted, that's not an usual thing to have.
1/16 and 1/32, on the other hand, are loop/repeat lengths that are frequently used on some music genres, so I don't understand why aren't those working as expected.
Again, those extra effects are cool enough to deserve a mode on their own or a way to trigger them while using the existing effects.
I know this might be already late in the game, but I would've divided the touchpad in vertical stripes of 1/2, 1/4, 1/8, 1/16 (and maybe 1/32 if there was enough width), so that, any slide up or down within each vertical strip would trigger the pitch ramp up or down effect currently used on 1/16 and 1/32. ...but this is me thinking out loud
EDIT2: ...or, maybe take advantage of the LOOP knobs while pattern loop is OFF ? Because those knobs are unused when Pattern Loop button is OFF, so those could be used with the Touchpad effects ? Just throwing some ideas here, although I know this might disrupt what's already designed
EDIT: btw, this is the one effect I think makes all the sense in working like it is right now.
- Strobe Effect with 1, 1/2, 1/4 (silence is replaced with the detuned loop)
Just love the end result of how this effect is implemented right now.
I can't say the same of the others though, since I miss the possibility of reaching 1/16 and 1/32 repeats (maybe 1/32 reversed won't be that noticeable, with that I agree)