Pigments - General Questions

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Do you have questions about Pigments?
Here are some of the most frequently asked questions about the concepts and features of Pigments.

Wavetable is a sound synthesis method that compiles several single cycle waveforms in a table.
These single cycle waveforms can then be played back by the engine, creating interesting timbre variations.

The browsing of the waveforms is controlled by the position parameter.
Depending of your preferences, the payback can either jump or smoothly morph from one slice to another.

Wavetable 3D View

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When you start experimenting with your own wavetables, here are some guidelines that will help achieve the best results:
  • 2048 samples per single-cycle waveform (i.e., position)
  • Maximum of 256 positions
You can also load in a regular .wav file and Pigments will parse it into a wavetable for you.
This means that you can even use a sample of your voice to create a wavetable.

The first 2048 samples will be placed in position 1, the second 2048 samples will be placed in position 2, and so on, until the maximum of 256 positions has been filled. Only the first 524,288 samples will be used (256 * 2048 = 524288).

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A comb filter adds a delayed version of the input signal to itself. It has two modes, Feedfoward, and Feedback.
These two modes results in a series of reinforced and cancelled harmonics, creating very interesting phasing effects.

Comb Feedback


Comb Feedforward

After assigning a modulation source to a destination, you can modulate how much the modulation will affect the destination parameter, with another modulation source.

Let's say you want to create a vibrato effect on a preset. You certainly don't want it to always be active. So after assigning an LFO to the fine tune, you may want to sidechain this effect with another parameter.

For example:
A keyboardist will most likely use the modulation wheel to bring the vibrato effect when desired.
In Pigments, this could be done with the sidechain.
If the sidechain amount is set to 1.00:
When the modwheel is at 0, the vibrato won't affect the pitch.
When the modwheel sends the max value, the vibrato will fully affect the sound based to it's modulation amount.

This isn’t complicated to set up. Simply select the modulation wheel as the side chain source of your modulation, and define how much it will affect the modulation with its amount.

A/B FX Busses

In this case, inserts on the audio chain are placed just after the VCA output. Consequently, when effect busses volume are set to 0, no sound will output from Pigments, except from the Bus send, if the send level is raised.
The FX Busses can be set in series or parallel with each other, but they will always remain inserts on the output of the audio chain.

FX Send Bus

Is an auxiliary send, placed just after the VCA output. Unlike an insert, when the send level is raised the signal is duplicated and sent to the send bus. Once processed, the signal is reinjected at the very end of the audio chain, just after the A and B bus outputs.
The FX Send bus is always parallel to the main audio chain.

Note: As the effects send duplicates the signal, raising the send level will feed more signal directly to Pigments' output.

FX Busses A & B in Serie


FX Busses A & B in Parralel


To import your own samples in Pigments, please check the below procedure:

Open the Sample Engine browser


Click on the folder icon


Select the folder of your choice


Your custom sample folder is now available from the engine browser


Then add samples to the folder of your choice from the waveform icon

sample_import_3 Pigments sample engine is compatible with .wav files only. (60s max)

If your question isn’t answered here, check out the Pigments tour for more detailed information on each section and the parameters within.

If you have any further questions, feel free to contact us.