Pigments - Quick tour
The result of 20 years of analog emulation and musical instrument crafting expertise.
Pigments is a crossbreed of true analog emulation TAE© mixed with complex digital engines, featuring practically infinite modulation and sequencing possibilities.
Let's have a closer look at its features.
Each engine can either be a Complex Wavetable oscillator, a Virtual Analog TAE© triple oscillator or a Sampling and Granular engine.
Virtual Analog triple oscillator engine
Our award-winning work in analog emulation lets you choose from the best sounding components from the best synths ever made. Sine, saw, triangle, and square waves each with their own adjustable parameters.
NEW in V2 Analog engine unison
NEW in V2 FM assignable per oscillator
Complex Wavetable engine
Pigments is equipped with an advanced wavetable synth engine. Choose from over 100 wavetables or import your own, select any waveform snapshot, or morph between them. Explore limitless shaping possibilities with Frequency Modulation (FM), Phase Modulation, Phase Distortion and Wavefolding.
NEW in V2 Sampling and Granular engine
Browse hundreds of samples create the basis for your sound, or import your own. Render any sample into a granular synth patch with the touch of a button, and warp, contort, stretch, and modulate your samples like never before.
Filter 1

Filter 2

Filter Modes

Formant
Mimics the human speech resonances.
Phaser
Processes the sound with an adjustable number
harmonic peaks and notches.
Comb
Filter adding a delayed version of the input signal to
itself.
Matrix 12
Faithful reproduction of the Matrix 12 Filter.
The Oberheim® flagship synthesizer.
MultiMode
Pigments' signature filter.
Offering 12 modes,
between -12 to -36 dB/Octave slopes.
Surgeon
This is an extremely steep filter (64 dB/octave).
Featuring
several interesting Modes.
Mini
Undoubtedly the world's most famous filter.
The iconic
24 dB/octave Ladder filter.
LowPassGate
NEW in V2
Modelisation of the classic vactrol VCA/Filter with different operation
modes and time settings.
SEM
One of the most popular analog filters.
Available in
all of its multi-mode glory.
Filters Rooting
The filters can be placed in:
Serie:

Blend:

Parallel:

Note 1: If Filters 1 and 2 are placed in series and panned to the opposite extremes (Filter 1 hard left, Filter 2 hard right, or vice versa), no audio signal will be heard from Filter 1.
Note 2: If Filters 1 and 2 are 100% in series and the Filter 2 volume is at zero, no audio signal will be heard at all, even if the filters are bypassed.
It is composed of three elements.
Amp Mod

You can even modulate this amount with another modulation source.
Note: When the amount is
set to 0, the sound will always play at its maximum level. When set to
the maximum, the volume will be fully dependent of it's modulation
parameter.
Voice Pan and Send Level

Voice Pan lets you set the default stereo position of the output.
Send Level controls how much signal will be sent to the Send Bus.
(FX Return)
Note: Both
parameters can be automated with modulation, letting you create very
interesting effects.
Let’s take a look at them in more detail.
Overview Mode

In this mode:
- Clicking on a modulation source name opens the Assign view.
- Clicking on the visualisation opens the corresponding Modulation panel.
Assign and Edit Mode


- Assign the selected modulation source to this destination parameter.
- Define an amount of modulation.

Note: You can also side chain your modulations from the modulation strip, by selecting a side chain source and defining an amount of sidechain.
Modulation Sources View


3 x Envelopes

This section is made up of 3 customizable envelopes. Featuring deep controls on their time and curves, Env 1 is pre-assigned to the VCA and triggered by the keyboard, the two others can be triggered by any other source.
3 x LFOs

The LFOs can be formed of pure sine waves, passing through twisted asymmetrical saws, up to random sharp or smoothed squares. Each LFO can be retriggered from any modulation source.
3 x Functions

The triple function generator lets you draw and
shape complex patterns of up to 64 points that can be triggered once or even
looped. Furthermore, a bank of function presets is available, with the option
to save your own sketches.
Need inspiration? Use the regen
function to randomise the position of your points.
Turing

Sample & Hold

Binary

3 x Combinators
Combinate allows to merge two modulation
sources.
Different mathematical operations are available, which
can dramatically change the overall result.

NEW in V2 Remap algorythm
NEW in V2 Third combinate available
Keyboard
All the standard MIDI messages sent by keyboards can be used as modulation source, such as the notes, velocity, aftertouch, modwheel and expression pedal.NEW in V2 MPE Support
Macros
Macros are four unipolar knobs that can be assigned any number of modulation routings and even to an incoming MIDI message like a controller, acting like dozens of extra pairs of hands.
Each effect bus has 3 effects slots on which you can insert any of the available modules.
To modify the order of your effect chain, you can move an effect from one slot to another with a simple drag & drop.
FX Busses A & B

These work exactly the same as inserts on a mixer bus.

FX Send Bus

It works as an auxiliary send on a mixer.

Note:
If you lower the volume of the A
and B
Busses, no audio will be heard at all, except the signal sent to the FX
send
Multi Filter

Param EQ

Compressor

Disto/Overdrive

Wavefolder

BitCrusher

Chorus

Flanger

Phaser

Stereo Pan

Delay

Reverb

NEW in V2
Tape Delay

The only track that is not used by the Arpeggiator is the pitch.
6 x Tracks

Pitch
Tune each step, and even use scales in conjunction
with
randomness.
Octave
Each step of the Octave track can be set to a value
within the range of +/- 2 octaves.
Velocity
Set a velocity value for each step. When "As
played"
is set to 0, the input MIDI notes velocity will be ignored at the
expense
of the sequencer notes.
Trig Probability:
Determines if a given step will be
played or
not.
0% = Never / 100% = Always.
Gate Length
Adjust how long the step is played.
From
5%
to 400%.
Slide
Controls the speed at which the pitch value of the
current step will transition from the pitch value of the preceding
step.
Randomize

You can set how much the randomisation will affect the step values with the dice percentage on each track. Then randomize your step values with the Regen button or the auto regen.
NEW in V2 Lock colums to prevent randomisation on specific steps.
NEW in V2 Randomness is now applied in a non-destructive way, letting you always return back to where you started.
Polyrythm

Create syncopated rhythms by defining a different length to each track.