The art
of sound design
Augmented Series offers a rich collection of expertly-crafted sounds for you to explore, shape, and make your own.
To create a palette that reflects the sonic identity of Augmented Series, we worked with a diverse group of sound designers, composers, and producers from across the musical landscape.
From cinematic specialists to boundary-pushing synthesists, each brought their own perspective - crafting sounds that move between the acoustic and the electronic with depth, emotion, and imagination.
Jörg Hüttner
"City Of Demons was one of the first sounds I made and it sounds very airy, but also big and wide. It can support both a very beautiful scenery, but also a more suspenseful and tense atmosphere. Blending in some more aggressive tone with the Color macro can support its more sinister side and it can morph into a more action-supporting role when dialing up the Motion macro and the fast modulation it creates."
City Of Demons
Warm and big pad converts to more harmonic, airy and anxious atmosphere via morph. Motion brings in filter rhythm.
Jörg Hüttner
Composer
Jörg Hüttner is a composer based in Los Angeles, who has worked on film soundtracks such as 'The Girl On The Train' with Danny Elfman and The Dark Knight Rises with Hans Zimmer. He also produces electronic music and is a skilled sound designer.
Rob Martland
"I immediately felt a sense of cinematic mystery that made me want to jump in and experiment. It has a strange and uncertain emotional hook through the fluctuating unclean harmonics layer, and I found the spacious and rich granular flute layer versatile, easily providing strange resolutions or further unease. The preset contains a multitude of odd and truly different emotional spaces."
Dark Realism
Fluctuating and resonant cinematic dark strings. Color Macro opens up the low pass filters on both layers.
Rob Martland
I'm Rob Martland, a sound designer and composer. I've recently been creating whole sonic suites for brands, from UI sounds to logo mnemonics to themes. Outside of this I've been working on an album of my own, and it's taking me ages to get close to the vision in my head, but I think I'm getting there.
Joe Sheldrick
"The strengths of the Augmented Series is the ability to quickly layer real multi-sampled instruments with synth and sampled elements creating a uniquely hybrid sound. The new UI of version 2 has vastly improved workflow and is a joy to design sounds with. Unless I am directed to design a specific sound, I will always try to approach the synth in a unique way by finding its oddities and hidden features. I get bored quickly by the same ideas and approaches, so I am always seeking new territory. "
Airport Music
Inspired by Brian Eno's Music for Airports, this preset allows you to get lost in an ethereal bliss.
Joe Sheldrick
I am a sound designer and composer with a wide variety of experience in these worlds spread over 20 years. I started out as a club DJ/producer and I then got into sample pack and preset creation. I later progressed into the sonic branding world where I initially worked for electric vehicle startup Arrival, then later as a freelancer. In 2024 I joined the Arturia sound design team where I have been working on the Augmented Series amongst other projects. I love scoring music to visuals and I am a synth and music tech enthusiast.
Yuli Yolo
"This immediate and evocative preset can give a great starting point for any ideas around. I absolutely want to create a kind of dark, dynamic voices ensemble based on expressivity. For that, I love playing with the mod wheel, it morph the sound and gives an extra sens of space and brightness."
Catakom
A warm, filtered, hybrid choir.
Yuli Yolo
Yuli Yolo is a sound designer based in the South of France. A retired music composer, he now works as sound creator in the audio and video game industry. Focusing on his sound vision, he continues to explore the fusion between synthesis and expressivity.
Victor Morello
"Easy access to a wide range of modulators and effects were a must for creating compelling and lively patches. I especially enjoyed the quality of the samples and the ability to have two parallel chains of instruments going on. I focused on sounds that were simple and inspiring, while making a few that would also propose a musical or melodic idea, in the hope of sparking musical inspiration."
Logos Cluster
A clustered chord adding a sixth on top of a fifth chord. Play individual notes or fifth chords.
Victor Morello
I'm an electronic music producer, sound designer and computer enthusiast. I've worked for 5 years as an in-house sound designer for Arturia, working on both the sound and ergonomics of products like MatrixBrute, Pigments and PolyBrute. I now create experimental music as Zero Crossing Point, exploring strong emotions and abrasive textures. In my spare time, I also create video games and experiment with 3D graphics.
Richard Veenstra
"The morph knob is the most powerful element of Augmented Brass. It's really great to turn a classic patch of acoustic horns into a heavy synth-based braaaam sound. The addition of unusual playing techniques make the instrument into a real gem. I wanted to create sounds that are unheard of in other brass-like synthesizers. This meant looking further than what a traditional brass instrument is and define what a brass sound can mean for modern music production."
Angelic Rim
A pad sound useful for electronic and cinematic genres.
Richard Veenstra
I'm a Dutch sound designer and composer currently based in Madrid, Spain. I provide factory presets and sample libraries for leading software and hardware musical instrument companies like Arturia, Elektron, Toontrack, Steinberg, Native Instruments, Soniccouture, and Applied Acoustics Systems. I'm also the co-founder of Feature Music and part of the sound design agency 'The Solos'.
Marco Iodice
"I love the noise and warmth of this preset, perfect for a nice cinematic chord progression. The timbre morphs from big and acoustic sustained and resampled winds to calm and ethereal clarinet granulation! The LFO 1 slowly modulates the volume giving rhythm and movement to the sound, uses the aftertouch if you want to give a nostalgic touch to the vibe, which is always good!"
Steady Pulsar
Slow and pulsating soul. Use this preset for very slow chord progression.
Marco Iodice
I’m a producer/sound designer based in Rome, after graduating with a Bachelor’s degree in Popular Music and Fine Arts. I work as a freelance Sound Designer, and on a wide range of different productions, from electronica to RnB.
Ed Ten Eyck
"The main strengths to me are the ability to assign multiple parameters from different engines to the Morph knob and doing so with a well laid out, easy to use modulation system. My approach this time was to start by choosing two samples for the Sample engines then choosing two synth engines. Afterwards I dialled in the synth engine sounds a bit then assigned all Morph knob modulations to them, then adjusted filter settings. From there I assigned FX and Movement modulations, adjusting volume and re-adjusting previous assignments along the way. "
Quiver
An expressive fluttery sound with a bit of a vocal quality.
Ed Ten Eyck
I'm a musician/sound designer based in California. It wasn't until 2010 that I decided to put more focus on sound design and continue to do so.
Quentin Feuillard
"The samples inside and the presets engines are the must have to get inspiration. The intuitiveness of the Morph parameter to blend your two creations and the evolving capacities with macros from Pigments and modulators give you infinite possibilities! I always think of an idea before making presets. I listen to music or watch videos that inspire me a lot to recreate or try to keep the same feeling while creating. For example, Tape Piano was inspired by a video that talked about recording on tape, and I tried to imagine how I could recreate the same behavior as a physical material."
Drone It
Two mixable ambiances you can blend over with the Morph Macro.
Quentin Feuillard
I'm a sound designer and technician who evolved in the world of Djing before studying sound programming for video games and audiovisuals. Sound designer at Arturia since 2022, I work mainly on the Augmented series and samples, I've been lead SD on the series since 2024. Outside the company, I like to paint miniatures and play board games in my spare time.
Lily Jordy
"Layering the additional and processed piano samples was a huge source of inspiration for me to create beautiful textures and tones. Being able to easily swap the Engines to try out different combinations and how they Morph between each other is something I really appreciate in the Augmented series instruments. "
Firefly Felt
This preset has a very contrasting Layer A and B that I love. Layer A consists of the Felt real samples combined with a simple sine wave from the Synth engine to add depth, while Layer B demonstrates the Granular Engine so beautifully. Try it out yourself!
Lily Jordy
I'm a multi-instrumentalist turned sound designer and engineer, creating and performing organic electronic music as “Lyli J” for the past 12 years. Mesmerized by the art of synthesis and audio sculpting, I've been part of the sound design team and creative process at Arturia since 2017.
Gustavo Bravetti
"Like the other instruments in the Augmented Series, this one is both practical and powerful, especially with the brand new modulation system. While I craft my own sounds, I appreciate the huge value the vast, high-quality, ready-to-use preset library adds—especially with macros that offer deep, expressive control instantly, without having to dive into complex synthesis. I spent most of the time exploring combinations of mallet samples and synth engine presets, chasing happy accidents. When something promising emerged, I added modulation to give the sound its own dynamic personality, shaping it further with well-mapped macros. Effects then added depth, character, and space, often transforming the patch entirely. "
Light's Saga
Slow-evolving cinematic pad combines mallet samples with Granular and Analog engines for a rich and evocative profile. Morph Macro blends parts while driving synthesis parameters for extra augmentation.
Gustavo Bravetti
Always in love with music and technology, musician, producer and live performer, Gustavo started programming synths and computers in the late 80’s. Nowadays he fulfills his childhood dreams.
Arovane
"The Augmented Instruments are characterized by enormous tonal flexibility and high sound quality. The preset bank system is well designed and supports me very well in my musical work. The modulation options are diverse and the morphing raises the instrument to the next level. The possibility of morphing between two sounds really appealed to me. That and the excellent FX unit as well as the modulation options stimulated my imagination to program presets. It was very exciting to combine acoustic instruments with synthetic sounds. "
Air Loop
Air Loop is a sound that you wouldn't necessarily expect from a mallet instrument, which shows how sonically flexible the augmented instruments are.
Arovane
My name is Uwe Zahn, aka Arovane. I have been a musician for over thirty years and have also worked as a sound designer for various companies for the last ten years. My current musical projects are a collaboration with Taylor Deupree on 12k and solo albums on LAAPS, Puremagnetik and DAUW.
Konstantin Klem
"I'm definitely enjoying the Morph feature. You can seamlessly transition between sound eras - from ancient instruments to ultra-modern ones. Imagine you're composing a 10-track piece with Yangtze on each track and at one point you automate the Morph knob on all tracks simultaneously! I think this is an amazing feature for film or game scoring, when transitioning from one scene to another. During my college years, I had the opportunity to intern at a university in China. I was able to visit cities like Harbin, Dalian, and Jiamusi. I interacted a lot with ordinary people. I think I captured the essence of this rich culture. Every time I opened Yangtze, I tried to remember everything that happened to me in China, everything I saw and heard. It was a great help in my work on the sounds."
Sunrise Over Taihu
For my demo track, I used four presets: Sunrise Over Taihu, Chinese Duet, Tianxia, and Tea Ceremony. These sounds are based on three Chinese instruments: Guqin, Pipa, and Yangqin. I think these instruments capture the spirit of Chinese culture perfectly.
Konstantin Klem
I'm a sound designer, music producer and singer studying at Berklee College of Music. I make ambient/electronic/fusion music. You can find my latest song 'Clarity' on all streaming platforms. My current practice involves sound design for video games and dance installations with multichannel music.
Zane Twice
"I appreciate this preset for its atmospheric quality and the tension it can evoke, making it particularly useful for cinematic projects."
Forbidden City
Two Erhus accompanied by a Xiao and a Dizi.
Zane Twice
I’m a songwriter and sound engineer, trained at a DJ school and a sound engineering school in Lyon. I started music at a young age with my grandfather, a professional musician. I work under various pseudonyms and have released sound illustration albums with labels in the U.S., Canada, Eastern Europe, and France, with broadcasts on national radios and TV. I run my own label to manage my three personal artistic projects in mainstream music, as well as projects for other artists.
Ryan Spatt
"What I love about this sound is the nuanced physical intimacy it brings to a cinematic cue. The initial state captures that wistful, chalky, rosened grit that makes a virtual instrument feel alive and in the air. The Morph control seamlessly transitions from a closed, moody pianissimo into a glassy, expansive presence that cuts through a mix without being too harsh and resonant. By introducing the Motion macro, you get this beautiful stereo lift that makes the entire soundscape feel like it's breathing around the listener."
Forgotten Dynasty
A cinematic bowed string pad with a glassy, expressive presence.
Ryan Spatt
Composer and sound designer specializing in high-fidelity sonic environments and custom music creation tools. With 10 years of experience in synthesizer presets and sample library development, my work blends whimsical storytelling with technical precision.
Luka Beatovic
"It is a slow-expanding, full-spectrum bowed sound, beefed up with a pulsing synthetic low end. The goal was to create magnitude. Initially, the recurring, almost bouncing string section caught my ear, and I designed an accompanying synthetic part for it."
Sand Sextet
Strings that give drama to a scene.
Luka Beatovic
From Novi Sad, Serbia. Mostly in the ambient/experimental realm but I know to lose my way into other styles here and there.